[Bug 13615] Imperium Galactica 2, Solarian & Shinari Campaign, Spying & Trading Crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 9 12:31:14 CDT 2010


--- Comment #8 from GyB <gyebro69 at gmail.com>  2010-05-09 12:31:13 ---
Created an attachment (id=27827)
 --> (http://bugs.winehq.org/attachment.cgi?id=27827)
crashlog running under winedbg

The issue still exists in Wine-1.1.44. The demo version also shows the same
crash on the Spying/Diplomacy screens.

Link to the demo:

How to reproduce the crash in the demo:
1. Start the demo, select 'Single Player' > 'Scenario' > choose the first
2. When the game is loaded press <F7> to get to the Spying screen.
3. Scroll through the available agent list, give him a new mission...the game
will freeze in a short period of time.

This is a long-standing bug, I went back as far as wine-0.9.33, the same crash
happens in every tested version.
The crash always happens on the same screens (Spying/Diplomacy), but the
generated backtraces varies from time to time, depending whether the game is
started w/o sounds, which scenario you chose, what graphical details were set
ingame etc. I'm not a programmer at all, but isn't it somewhat heap related?

The attached log was created when the game was started with audio disabled. I
added WINEDEBUG=-d3d7 to eliminate printing the millions of fixmes:
'err:d3d7:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state
setup, returning D3DTBLEND_MODULATE - likely erroneous'.
They're present right after starting the game and I don't think it has
something to do with the crash: the game doesn't crash if you don't use the
mentioned Spying or Diplomacy screens.

I think starting the game with the right debug channels would reveal more info
for an expert than the generated backtrace...if I knew which channels should be

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