[Bug 22720] New: Deadly Danger Dungeon fails to play back internal MP3 source, hangs on startup
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun May 16 07:37:42 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=22720
Summary: Deadly Danger Dungeon fails to play back internal MP3
source, hangs on startup
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://lordgavingames.webs.com/deadlydangerdungeon.htm
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs at winehq.org
ReportedBy: arethusa26 at gmail.com
Created an attachment (id=28010)
--> (http://bugs.winehq.org/attachment.cgi?id=28010)
Deadly Danger Dungeon +quartz trace (lzma compressed)
With wine-1.1.44-170-g69326aa, when launching the Deadly Danger Dungeon game, I
get a spew of quartz fixmes with a trailing failure:
fixme:quartz:parse_header Not a valid header: ff:ff:b3:bb
fixme:quartz:parse_header Not a valid header: ff:b3
...
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {4a2286e0-7bef-11ce-9bd9-0000e202599c}
could be created for context 0x1
fixme:quartz:ACMWrapper_ConnectInput acmStreamOpen returned 512
The game then hangs at the intro screen indefinitely. It looks like Wine's
implementation of the MPEG-1 splitter filter cannot handle the MP3 files that
the game ships. Using native quartz seems to allow the application to
successfully play back the intro music and continue with the intro sequence.
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