[Bug 22720] New: Deadly Danger Dungeon fails to play back internal MP3 source, hangs on startup

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 16 07:37:42 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22720

           Summary: Deadly Danger Dungeon fails to play back internal MP3
                    source, hangs on startup
           Product: Wine
           Version: 1.1.44
          Platform: x86
               URL: http://lordgavingames.webs.com/deadlydangerdungeon.htm
        OS/Version: Linux
            Status: NEW
          Keywords: download
          Severity: normal
          Priority: P2
         Component: quartz
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: arethusa26 at gmail.com


Created an attachment (id=28010)
 --> (http://bugs.winehq.org/attachment.cgi?id=28010)
Deadly Danger Dungeon +quartz trace (lzma compressed)

With wine-1.1.44-170-g69326aa, when launching the Deadly Danger Dungeon game, I
get a spew of quartz fixmes with a trailing failure:

fixme:quartz:parse_header Not a valid header: ff:ff:b3:bb
fixme:quartz:parse_header Not a valid header: ff:b3
...
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {4a2286e0-7bef-11ce-9bd9-0000e202599c}
could be created for context 0x1
fixme:quartz:ACMWrapper_ConnectInput acmStreamOpen returned 512

The game then hangs at the intro screen indefinitely. It looks like Wine's
implementation of the MPEG-1 splitter filter cannot handle the MP3 files that
the game ships. Using native quartz seems to allow the application to
successfully play back the intro music and continue with the intro sequence.

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