[Bug 20236] Sacred 1 crashes when loading a game

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 17 13:51:41 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=20236





--- Comment #14 from Stefan Dösinger <stefandoesinger at gmx.at>  2010-05-17 13:51:40 ---
Still the same exception? I guess in this case it would be helpful to find
failing shader and ask the Mesa developers for their opinion. However, from the
log I guess that this isn't an easy job - I think there are 5 different
shaders(not many), but all of them are successfully used at least once, so I
guess is is some other aspect of the GL config that causes the issue.

Maybe try to file a Mesa bug stating your exact configuration, the failing
assertion, and a link to a game demo. It is likely that they'll say that they
can't look at the Windows app and need some stand-alone testcase, in which case
I can try to assist with more debugging(I don't have this card, so it will be
tricky). However, maybe they know what's wrong from the assertion alone.

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