[Bug 22780] Trackmania United Forever crashes with complex shaders enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 20 14:59:57 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22780





--- Comment #6 from Matteo Bruni <matteo.mystral at gmail.com>  2010-05-20 14:59:56 ---
The assembler shaders in Trackmania (at least up to the crash) use shader
version 1.1, which is not yet supported by builtin d3dx9. Anyway I get the same
behavior even with some more patches to let the assember work. The game also
calls the shader compiler (which is unimplemented now, and will continue to be
unimplemented for quite some time probably) but seems to go on, somewhat
managing the failure. The game then exits without crashing, maybe with a failed
assertion when calling D3DXGetImageInfoFromFileInMemory "Not a JPEG file:
starts with 0x00 0x10". We could investigate further on this (maybe after the
code freeze :)).

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