[Bug 3569] "MDK" does not display most of graphic

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 2 12:23:44 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=3569

joaopa <jeremielapuree at yahoo.fr> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |jeremielapuree at yahoo.fr

--- Comment #31 from joaopa <jeremielapuree at yahoo.fr> 2010-11-02 12:23:42 CDT ---
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6cc,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(640,480)
fixme:d3d:state_subpixel Render state WINED3DRS_SUBPIXEL not implemented yet.
fixme:d3d:state_subpixelx Render state WINED3DRS_SUBPIXELX not implemented yet.

The culprit looks like more to be the two last lines.

the line fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1450e8 stub!
occurs only when we close the game.

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