[Bug 24928] WoW 4.x D3D: Water Detail and Sunshafts cannot be enabled fully in d3d9

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 2 13:40:40 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24928

Jase Whipp <jason.whipp at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |jason.whipp at gmail.com

--- Comment #11 from Jase Whipp <jason.whipp at gmail.com> 2010-11-02 13:40:40 CDT ---
If I use the -d3d10 option when launching WoW, I get these options, some are
good, some go to ultra other than sun shafts which remains disabled for
"Graphics Related Reasons".  Turning water to anything but low makes
under-water black, and you can't see anything.  I have a GTS 250 so shader
model 4 is supported.

I tend to agree with the app db information on this, if these are shader model
4 options and the WoW opengl mode is only shader model 3, they're going to be
disabled.  Now, why running in dx10 mode are we not seeing these available with
the latest NVidia driver, I don't know.

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