[Bug 24684] SMP problems with Source games

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 3 16:46:11 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24684

Nephyrin zey <Nephyrin at nephyrin.net> changed:

           What    |Removed                     |Added
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                 CC|                            |Nephyrin at nephyrin.net

--- Comment #2 from Nephyrin zey <Nephyrin at nephyrin.net> 2010-11-03 16:46:11 CDT ---
Also broken with Multicore rendering are light aura occlusions (which valve
have said is accomplished with last-frame occlusion queries). This makes lights
behind walls 'glow' through the wall, turning off multicore rendering fixes
this. Most obvious on the nucleus map in TF2, where your screen is covered in
light-glow constantly.

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