[Bug 24478] Fallout 3 no background music

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 5 21:58:53 CDT 2010


--- Comment #13 from Erich Hoover <ehoover at mines.edu> 2010-11-05 21:58:52 CDT ---
(In reply to comment #12)
> ...
> I have completely separate ~/.wine directories for Fallout 3 and Fallout New
> Vegas.  I can confirm that music in Fallout 3 works well with this patch.

Great, that confirms that the patch does what it's supposed to.

> Music in Fallout New Vegas does not work at all; not title screen music, not
> in-game background music, and not Pip-boy radio stations (though intervals of
> speech in-between radio station music tracks do work, same as before this
> patch).
> Unfortunately I don't know why this patch works for Fallout 3 and not Fallout
> NV because they use essentially the same engine.  I'm not much of a programmer
> but if I can provide logs or other information that helps, I'd be glad to.

This sounds like the exact same symptoms as F3 without the patch.  Normally I
would suggest that you did not update the prefix for F:NV, but it sounds like
you know what you're doing and have double-checked that you've updated the
correct prefix. The good news is that the patch does not break F:NV, but the
bad news is that it'd be easier for me to track down the problem if it did.

The "source" of the absence of music in F3 is the lack of a preferred allocator
being passed to IAsyncReader::RequestAllocator.  Since this patch does not fix
F:NV, the source of the problem must be something else.  At some point I will
probably have to pick up F:NV in order to figure it out, but if you'd like me
to try and take a look in the meantime you can run the game to a collect a log
for how it uses music (replace "APPNAME.EXE" with the game executable for F:NV,
make sure you don't use the launcher):
WINEDEBUG="+quartz" wine APPNAME.EXE 2> ~/Desktop/F-NV-quartz.log
Just load up to the main menu, quit, and send me (attach) the F-NV-quartz.log
that gets saved to your desktop.

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