[Bug 24928] WoW 4.x D3D: Water Detail and Sunshafts cannot be enabled fully in d3d9

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 7 04:09:40 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=24928

--- Comment #20 from James Christie <james.aaron.christie at gmail.com> 2010-11-07 04:09:39 CST ---
The Mac client does have a totally differen GL pipeline. Yeah, the biggest
difference I heard about was that dx11 was supposed to render players and
dynamic objects, but it doesn't at all on live at least. The only improvement
I've ever heard touted from Blizzard was *potentially* higher framerates in
dx11 mode, which at least on my 7 machine I do see, so that's nice. =)

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