[Bug 24928] WoW 4.x D3D: Water Detail and Sunshafts cannot be enabled fully in d3d9

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 7 18:30:49 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=24928

Florian Albrechtskirchinger <falbrechtskirchinger.bugs at gmail.com> changed:

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--- Comment #25 from Florian Albrechtskirchinger <falbrechtskirchinger.bugs at gmail.com> 2010-11-07 18:30:49 CST ---
(In reply to comment #21)
> After looking through gx.log from WoW it seems that sunshafts and higher liquid
> details require special texture formats to work and one of them (INTZ) was
> added to Wine a few days ago (commit f0b0c1b1dddf606177651deb45c0afd6259076aa).
> This means that the next Wine version (1.3.7) should enable those features for
> most people using d3d9.

Unfortunately, using Wine 1.3.6-240-g791b22a, I still end up with no water at
all (Liquid Detail: Good/Ultra).

gx.log contains the following regarding the INTZ texture format:
> Preparing to create sample-able depth buffer texture:
>     DepthCache is supported!
>     Format:        INTZ
>     FormatResolve: Unknown

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