[Bug 24928] WoW 4.x D3D: Water Detail and Sunshafts cannot be enabled fully in d3d9

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 7 23:35:16 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=24928

--- Comment #27 from Danellos <trevor.w.philip at gmail.com> 2010-11-07 23:35:16 CST ---
(In reply to comment #25)
> (In reply to comment #21)
> > After looking through gx.log from WoW it seems that sunshafts and higher liquid
> > details require special texture formats to work and one of them (INTZ) was
> > added to Wine a few days ago (commit f0b0c1b1dddf606177651deb45c0afd6259076aa).
> > This means that the next Wine version (1.3.7) should enable those features for
> > most people using d3d9.
> 
> Unfortunately, using Wine 1.3.6-240-g791b22a, I still end up with no water at
> all (Liquid Detail: Good/Ultra).
> 
> gx.log contains the following regarding the INTZ texture format:
> > Preparing to create sample-able depth buffer texture:
> >     DepthCache is supported!
> >     Format:        INTZ
> >     FormatResolve: Unknown

May I ask which graphics card you are using? It seems to me that this bug
affects people in a different way, depending on graphics card. I could be wrong
of course.

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