[Bug 25152] New: Bloodrayne: crashes with OpenGL renderer

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 13 09:11:32 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=25152

           Summary: Bloodrayne: crashes with OpenGL renderer
           Product: Wine
           Version: 1.3.7
          Platform: x86
               URL: http://www.gamershell.com/download_856.shtml
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com
                CC: thunderbird2k at gmail.com


When starting Bloodrayne using the OpenGL renderer Wine crashes. Switching to
Direct3D renderer in the configuration window I can start the game but this
mode has serious issues: no text rendered in the game and the HUD is also
missing (which makes the game pretty much unplayable).
The OpenGL renderer worked for me with Wine-1.1.33.

Here is the result of the regression test:

41f061ea1bf8c6394ed858bf28b9c74fd45c40f1 is the first bad commit
commit 41f061ea1bf8c6394ed858bf28b9c74fd45c40f1
Author: Roderick Colenbrander <thunderbird2k at gmail.com>
Date:   Mon Nov 16 23:24:24 2009 +0100

    wgl: Add initial WGL_ARB_create_context support.

:040000 040000 c8ee86a08c3252f221db5a7fb1f322e1e690ba44
35b0efc2de46da2649a56c0a4dc3d1bfab25d105 M    dlls

The patch cannot be reverted cleanly even on 1.1.34 but after
git checkout 41f061ea1bf8c6394ed858bf28b9c74fd45c40f1 >> the game crashes
git reset --hard HEAD^ >> the game starts correctly in OpenGL mode

How to reproduce the issue in the demo:
1. Before starting the game rename/remove the logo.mpg from the video directory
(just to be sure Wine won't crash in the intro).
2. Start the demo by rayne.exe. In the config tool make sure you have OpenGL
1.2 is selected as the renderer. Click on 'Play'.

Link to the demo added to URL (170 MB).
Author of the patch added to CC.

Fedora 14
Nvidia 7600 / driver 260.19.21

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