[Bug 9210] 3DMark06 doesn't recognize Pixel Shaders 2.0
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Nov 22 03:27:56 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=9210
--- Comment #47 from François Gouget <fgouget at codeweavers.com> 2010-11-22 03:27:56 CST ---
Some more data:
* I ran the DirectX Caps Viewer
(http://msdn.microsoft.com/en-us/library/ee417852%28VS.85%29.aspx) on Windows
and in 'Mobile Intel(R) 945 Express Chipset Family\D3D Device Types' I got the
following information:
HAL\Caps: MaxPointSize = 256
Reference\Caps: MaxPointSize = 64
* I also ran the OpenGL Extensions Viewer
(http://www.realtech-vr.com/glview/download.html) on Windows which showed:
Point size range: 0.5 to 1.0
Smoothed point size range: 1 to 256
So the DirectX capability matches the OpenGL one, but the Windows max point
size is a bit different from what it is on Linux.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list