[Bug 9210] 3DMark06 doesn't recognize Pixel Shaders 2.0

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 22 03:27:56 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=9210

--- Comment #47 from François Gouget <fgouget at codeweavers.com> 2010-11-22 03:27:56 CST ---
Some more data:
 * I ran the DirectX Caps Viewer
(http://msdn.microsoft.com/en-us/library/ee417852%28VS.85%29.aspx) on Windows
and in 'Mobile Intel(R) 945 Express Chipset Family\D3D Device Types' I got the
following information:
   HAL\Caps:       MaxPointSize = 256
   Reference\Caps: MaxPointSize = 64

 * I also ran the OpenGL Extensions Viewer
(http://www.realtech-vr.com/glview/download.html) on Windows which showed:
   Point size range: 0.5 to 1.0
   Smoothed point size range: 1 to 256

So the DirectX capability matches the OpenGL one, but the Windows max point
size is a bit different from what it is on Linux.

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