[Bug 24603] New: NWN2 indoor areas are suffering from hard graphics bug

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 2 15:29:20 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24603

           Summary: NWN2 indoor areas are suffering from hard graphics bug
           Product: Wine
           Version: 1.3.3
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3dx9
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: NightNord at gmail.com
                CC: wine-bugs at winehq.org


Created an attachment (id=31076)
 --> (http://bugs.winehq.org/attachment.cgi?id=31076)
Blackened character with normal selection around him

This affects only "playable" mode, in-game cinematics are not affected, even if
they are in indoor area. This seems to be some kind of shadowing bug, maybe
related to or the same as bug #24602: most of area is overblackened in some
random pattern, which changes from frame to frame, without any activity from
player or on scene. In some positions scene completely black, on others - only
partially, but never it's clear from this bug. mini-map and "M" map are also
affected. I'm attaching screenshot describing this issue.

Log is the same as for bug #24602 - dozens of "software blit" messages.

Configuration and settings are the same as for #24602.

This bug is very-very bad, as game has much of indoor action-packed areas and
they are mostly unplayable, so game itself is mostly unplayable. Tweaking
in-game options, including debug ones, doesn't help. Tweaking orm setting
doesn't help. Disabling GLSL doesn't help.

This probably somehow related to fglrx driver, as opensource driver doesn't
have this issue, but it could be because game running on opensource driver
misses some geometry and effects and lags so heavily, that it could be indirect
rendering in action.

Selections, magic effects, interfaces and soon are unaffected.

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