[Bug 11354] Complex Shader Distance Error - EverQuest2.
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Oct 4 19:13:43 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=11354
Austin English <austinenglish at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #37 from Austin English <austinenglish at gmail.com> 2010-10-04 19:13:43 CDT ---
(In reply to comment #36)
> Patch committed:
> http://source.winehq.org/git/wine.git/?a=commitdiff;h=20010235ad07b7be1f68da4c9b36e3ed00d0ca14
Just tested, with shaders 1.0 and complex shader distance set to the max, I see
this bug in 1.3.4. If I add in 20010235ad07b7be1f68da4c9b36e3ed00d0ca14, it
looks great, though I do get the black artifacts.
I've filed bug 24630 for that though.
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