[Bug 11937] Carom3d hangs on startup

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 6 10:27:06 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=11937

--- Comment #28 from martin cabrera <mscabrera at gmail.com> 2010-10-06 10:27:04 CDT ---
(In reply to comment #27)
> (In reply to comment #26)
> > (In reply to comment #25)
> > > Same error here, output with
> > > WINEDEBUG=fixme+all,+d3d,+d3d9,+d3d_surface,+d3d_shader,+d3d_caps is:
> > > 
> > > $wine carom.exe 
> > > trace:d3d:DllMain WineD3D DLLMain Reason=1
> > > trace:d3d:wined3d_dll_init Allow HW vertex shaders
> > > trace:d3d:wined3d_dll_init If supported by your system, GL Shading Language
> > > will be used
> > > trace:d3d9:DllMain fdwReason=1
> > > fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
> > > trace:d3d:InitAdapters Initializing adapters
> > > ...
> > > Here hangs up
> > 
> > I'm running Ubuntu 10.04.1 LTS with an ATI Mobility Radeon HD 5000 Series
> 
> Have you tried running the game with Directx 7? If i am not mistaken you can
> choose both DX9 or DX7 to run the game in the menu "Options". I have seen
> people running this game in ATI Video Cards but probably in DX7. Give it a
> try...

Unfortunately program freezes before reach the screen where DX7 can be
selected.  I tried some hack on  carom3d .conf files ([Ogre]ogre.cfg and
[Ogre]Plugins.cfg) with no luck.

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