[Bug 24486] Eve Online testserver client has flickering objects when shader quality is set to High

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 16 05:22:31 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24486

--- Comment #9 from Karsten Elfenbein <kelfe at gmx.de> 2010-10-16 05:22:31 CDT ---
Created an attachment (id=31294)
 --> (http://bugs.winehq.org/attachment.cgi?id=31294)
objects get transparent with multisampling enabled

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