[Bug 24788] New: Energy Tycoon won't run

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 17 13:05:20 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24788

           Summary: Energy Tycoon won't run
           Product: Wine
           Version: 1.3.5
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: slawek at lach.art.pl


Energy Tycoon is real time strategy licensed under BSD.
(Don't be angry - it's my first bug report)

Log from stdoud/stderr:
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13c608,0x13c528): stub
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all
common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats:
bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library .\RenderSystem_GL
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library .\RenderSystem_Direct3D9
Installing plugin: D3D9 RenderSystem
D3D9 : Direct3D9 Rendering Subsystem created.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f228,0x00000000), stub!
D3D9: Driver Detection Starts
D3D9: Driver Detection Ends
Plugin successfully installed
Loading library .\Plugin_OctreeSceneManager
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
Loading library .\Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library .\Plugin_CgProgramManager
Installing plugin: Cg Program Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.6.3 (Shoggoth)
Added resource location '../data' of type 'FileSystem' to resource group
'General'
Added resource location '../data/maps' of type 'FileSystem' to resource group
'General'
Added resource location '../data/textures' of type 'FileSystem' to resource
group 'General'
Added resource location '../data/ui' of type 'FileSystem' to resource group
'General'
Added resource location '../data/meshes' of type 'FileSystem' to resource group
'General'
Added resource location '../data/particles' of type 'FileSystem' to resource
group 'General'
Added resource location '../data/panels' of type 'FileSystem' to resource group
'General'
D3D9 : RenderSystem Option: Full Screen = Yes
D3D9 : RenderSystem Option: Video Mode = 800 x 600
CPU Identifier & Features
-------------------------
 *   CPU ID: GenuineIntel: Genuine Intel(R) CPU           T1400  @ 1.73GHz
 *      SSE: yes
 *     SSE2: yes
 *     SSE3: yes
 *      MMX: yes
 *   MMXEXT: yes
 *    3DNOW: no
 * 3DNOWEXT: no
 *     CMOV: yes
 *      TSC: yes
 *      FPU: yes
 *      PRO: yes
 *       HT: no
-------------------------
D3D9 : Subsystem Initialising
***************************************
*** D3D9 : Subsystem Initialised OK ***
***************************************
D3D9RenderSystem::_createRenderWindow "GameRenderWindow", 800x600 fullscreen 
miscParams: title=Energy Tycoon 
D3D9 : Created D3D9 Rendering Window 'GameRenderWindow' : 800x600, 32bpp
Registering ResourceManager for type Texture
Registering ResourceManager for type GpuProgram
RenderSystem capabilities
-------------------------
RenderSystem Name: Direct3D9 Rendering Subsystem
GPU Vendor: intel
Device Name: Mobile Intel(R) 965 Express Chipset Family
Driver Version: 6.14.10.5218
 * Fixed function pipeline: yes
 * Hardware generation of mipmaps: yes
 * Texture blending: yes
 * Anisotropic texture filtering: yes
 * Dot product texture operation: yes
 * Cube mapping: yes
 * Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
 * Hardware vertex / index buffers: yes
 * Vertex programs: yes
 * Fragment programs: yes
 * Geometry programs: no
 * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a
ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
 * Texture Compression: yes
   - DXT: yes
   - VTC: no
 * Scissor Rectangle: yes
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * VET_UBYTE4 vertex element type: yes
 * Infinite far plane projection: yes
 * Hardware render-to-texture: yes
 * Floating point textures: no
 * Non-power-of-two textures: yes
 * Volume textures: yes
 * Multiple Render Targets: 4
   - With different bit depths: no
 * Point Sprites: yes
 * Extended point parameters: yes
 * Max Point Size: 255
 * Vertex texture fetch: no
 * Render to Vertex Buffer : no
 * DirectX per stage constants: no
ResourceBackgroundQueue - threading disabled
Particle Renderer Type 'billboard' registered
SceneManagerFactory for type 'OctreeSceneManager' registered.
SceneManagerFactory for type 'TerrainSceneManager' registered.
TerrainSceneManager: Registered a new PageSource for type Heightmap
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Parsing scripts for resource group General
Parsing script de_material.material
Parsing script kabelk.material
Parsing script rotor_large_a.material
Parsing script water.material
Parsing script pp_gas_small_ground.material
Parsing script stadtklein.material
Parsing script car1.material
Parsing script farm2_ground.material
Parsing script resource_uran.material
Parsing script resource_1.material
Parsing script farm2.material
Parsing script pp_solar_updraft_ground.material
Parsing script re_gas_large.material
Parsing script re_gas_small_ground.material
Parsing script re_gas_small.material
Parsing script re_uranium_small_ground.material
Parsing script stadtgross.material
Parsing script pp_coal_large.material
Parsing script pp_solar_large_ground.material
Parsing script pp_gas_large.material
Parsing script select.material
Parsing script pp_coal_small_ground.material
Parsing script pp_coal_small.material
Parsing script instancing.material
Parsing script pp_gas_small.material
Parsing script pp_gas_large_ground.material
Parsing script re_coal_large.material
Parsing script trafo.material
Parsing script collides.material
Parsing script co_research.material
Parsing script stadtgrossboden.material
Parsing script rotor_large_b.material
Parsing script kabel.material
Parsing script re_coal_small.material
Parsing script pp_bio.material
Parsing script re_gas_large_ground.material
Parsing script car2.material
Parsing script co_public_relations_ground.material
Parsing script pp_wind_offshore.material
Parsing script tree1.material
Parsing script plane.material
Parsing script strasse.material
Parsing script farm3.material
Parsing script re_uranium_large_ground.material
Parsing script pp_wind_small_ground.material
Parsing script farm3_ground.material
Parsing script stadtmittelboden.material
Parsing script pp_coal_large_ground.material
Parsing script resource_coal.material
Parsing script pp_solar_large.material
Parsing script strommastkleinkreuzung.material
Parsing script stadtmittel.material
Parsing script pp_nuclear_fusion_ground.material
Parsing script pp_solar_small.material
Parsing script pp_bio_ground.material
Parsing script co_headquarters.material
Parsing script rotor_small.material
Parsing script pp_nuclear_large_ground.material
Parsing script pp_nuclear_large.material
Parsing script umspann.material
Parsing script rotor_large_c.material
Parsing script kabel_manual.material
Parsing script pp_wind_large_ground.material
Parsing script car3.material
Parsing script river.material
Parsing script pp_nuclear_small.material
Parsing script tree2.material
Parsing script co_research_ground.material
Parsing script line.material
Parsing script shipt.material
Parsing script truck1.material
Parsing script stadtkleinboden.material
Parsing script highlight.material
Parsing script tree1_ground.material
Parsing script co_headquarters_ground.material
Parsing script co_public_relations.material
Parsing script nuc_small.material
Parsing script farm1_ground.material
Parsing script strommastklein.material
Parsing script pp_wind_offshore_ground.material
Parsing script re_coal_small_ground.material
Parsing script car4.material
Parsing script road.material
Parsing script re_uranium_large.material
Parsing script strommast.material
Parsing script strommastkreuzung.material
Parsing script farm1.material
Parsing script pp_wind_large.material
Parsing script re_uranium_small.material
Parsing script pp_wind_small.material
Parsing script nuc_small_ground.material
Parsing script pp_nuclear_fusion.material
Parsing script resource_gas.material
Parsing script rotor_offshore.material
Parsing script fits.material
Parsing script tree2_ground.material
Parsing script pp_solar_updraft.material
Parsing script pp_solar_small_ground.material
Parsing script re_coal_large_ground.material
Parsing script bruecke.material
Parsing script smoke.material
Parsing script smoke.particle
Compiler error: invalid parameters in smoke.particle(73)
Compiler error: invalid parameters in smoke.particle(115)
Parsing script demolish.particle
Finished parsing scripts for resource group General
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Creating viewport on target 'GameRenderWindow', rendering from camera 'PanCam',
relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
Viewport for camera 'PanCam', actual dimensions 8192L: 0 T: 0 W: 800 H: 600
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(800,600)
* Initialise: Gui  |  .\src\MyGUI_Gui.cpp  |  54
* MyGUI version 2.2.2  |  .\src\MyGUI_Gui.cpp  |  58
Viewport : 800 600  |  .\src\MyGUI_Gui.cpp  |  68
* Initialise: ResourceManager  |  .\src\MyGUI_ResourceManager.cpp  |  41
ResourceManager successfully initialized  |  .\src\MyGUI_ResourceManager.cpp  |
 53
* Initialise: LayerManager  |  .\src\MyGUI_LayerManager.cpp  |  41
LayerManager successfully initialized  |  .\src\MyGUI_LayerManager.cpp  |  73
* Initialise: WidgetManager  |  .\src\MyGUI_WidgetManager.cpp  |  62
* Register widget factory 'Widget'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'Button'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'Window'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'List'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'HScroll'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'VScroll'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'Edit'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'ComboBox'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'StaticText'  |  .\src\MyGUI_WidgetManager.cpp  | 
118
* Register widget factory 'Tab'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'TabItem'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'TabItem'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'Sheet'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'Progress'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'ItemBox'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'MultiList'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'StaticImage'  |  .\src\MyGUI_WidgetManager.cpp  | 
118
* Register widget factory 'Message'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'RenderBox'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'MenuCtrl'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'MenuItem'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'PopupMenu'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'MenuBar'  |  .\src\MyGUI_WidgetManager.cpp  |  118
* Register widget factory 'ScrollView'  |  .\src\MyGUI_WidgetManager.cpp  | 
118
* Register widget factory 'DDContainer'  |  .\src\MyGUI_WidgetManager.cpp  | 
118
* Register widget factory 'Canvas'  |  .\src\MyGUI_WidgetManager.cpp  |  118
WidgetManager successfully initialized  |  .\src\MyGUI_WidgetManager.cpp  |  93
* Initialise: InputManager  |  .\src\MyGUI_InputManager.cpp  |  51
InputManager successfully initialized  |  .\src\MyGUI_InputManager.cpp  |  74
* Initialise: SubWidgetManager  |  .\src\MyGUI_SubWidgetManager.cpp  |  33
SubWidgetManager successfully initialized  |  .\src\MyGUI_SubWidgetManager.cpp 
|  49
* Initialise: SkinManager  |  .\src\MyGUI_SkinManager.cpp  |  40
SkinManager successfully initialized  |  .\src\MyGUI_SkinManager.cpp  |  46
* Initialise: FontManager  |  .\src\MyGUI_FontManager.cpp  |  43
FontManager successfully initialized  |  .\src\MyGUI_FontManager.cpp  |  47
* Initialise: ControllerManager  |  .\src\MyGUI_ControllerManager.cpp  |  36
ControllerManager successfully initialized  | 
.\src\MyGUI_ControllerManager.cpp  |  40
* Initialise: PointerManager  |  .\src\MyGUI_PointerManager.cpp  |  41
PointerManager successfully initialized  |  .\src\MyGUI_PointerManager.cpp  | 
50
* Initialise: ClipboardManager  |  .\src\MyGUI_ClipboardManager.cpp  |  35
ClipboardManager successfully initialized  |  .\src\MyGUI_ClipboardManager.cpp 
|  44
* Initialise: LayoutManager  |  .\src\MyGUI_LayoutManager.cpp  |  41
LayoutManager successfully initialized  |  .\src\MyGUI_LayoutManager.cpp  |  47
* Initialise: DynLibManager  |  .\src\MyGUI_DynLibManager.cpp  |  34
DynLibManager successfully initialized  |  .\src\MyGUI_DynLibManager.cpp  |  36
* Initialise: PluginManager  |  .\src\MyGUI_PluginManager.cpp  |  36
PluginManager successfully initialized  |  .\src\MyGUI_PluginManager.cpp  |  40
* Initialise: LanguageManager  |  .\src\MyGUI_LanguageManager.cpp  |  37
LanguageManager successfully initialized  |  .\src\MyGUI_LanguageManager.cpp  |
 44
Load ini file 'core_keyboard.xml' from resource group : General  | 
.\src\MyGUI_ResourceManager.cpp  |  171
Load ini file 'core_language.xml' from resource group : General  | 
.\src\MyGUI_ResourceManager.cpp  |  171
Load ini file 'core_layer.xml' from resource group : General  | 
.\src\MyGUI_ResourceManager.cpp  |  171
Load ini file 'core_font.xml' from resource group : General  | 
.\src\MyGUI_ResourceManager.cpp  |  171
Load ini file 'core_theme.xml' from resource group : General  | 
.\src\MyGUI_ResourceManager.cpp  |  171
Load ini file 'core_resource.xml' from resource group : General  | 
.\src\MyGUI_ResourceManager.cpp  |  171
Load ini file 'core_skin.xml' from resource group : General  | 
.\src\MyGUI_ResourceManager.cpp  |  171
Texture: core.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 generated
mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
Load ini file 'core_pointer.xml' from resource group : General  | 
.\src\MyGUI_ResourceManager.cpp  |  171
Texture: core_pointer.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0
generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Load ini file 'et_custom.xml' from resource group : General  | 
.\src\MyGUI_ResourceManager.cpp  |  171
Gui successfully initialized  |  .\src\MyGUI_Gui.cpp  |  112
Font 'DefaultLarge' using texture size 1024 x 256  |  .\src\MyGUI_Font.cpp  | 
206
Font 'DefaultLarge' using real height 28 pixels  |  .\src\MyGUI_Font.cpp  | 
207
Texture: DefaultLarge_Texture: Loading 1 faces(PF_BYTE_LA,1024x256x1) with 0
generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x256x1.
wine: Unhandled page fault on write access to 0xa45d3dca at address 0xe58970
(thread 0009), starting debugger...
Ctrl-C: stopping debuggee
fixme:console:CONSOLE_DefaultHandler Terminating process 1d on event 0

I don't attach debugging log(I terminate program with CTRL+C after debugger
ends). With channel should I trace?

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