[Bug 19202] eve online 100% cpu usage (frame rate limiter is not limiting anything)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 18 21:34:20 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=19202

--- Comment #41 from evanh <evanh at clear.net.nz> 2010-10-18 21:34:18 CDT ---
Not my job, sorry.  I'm not the one that thinks there is any problem here.

Look, I've already covered the nvidia vsync switches.  And I've covered a
possible reason why, even when framerates are capped, that you can still get
100% CPU simply because the game is not able to reach the cap.

And remember the cap is different on different setups, mine, for example, is an
85 Hz display.  So, unless my setup of Eve can achieve 85 Hz minimum, then 100%
CPU will be needed even with the cap working correctly.  And, yes, I do drop
down below 50% CPU usage in quieter places.

Eve is a heavy duty game CPU wise and the need to convert from Direct3D to
OpenGL adds an unfortunate burden to the CPU so don't expect identical results
to Windoze.

Rule of thumb is buy a PC with a fast clocked CPU.  Any nVidia GPU with it's
own RAM will do the job fine.

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