[Bug 24877] New: Baldur's Gate 1: Transparency rendering broken
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Oct 24 11:52:27 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=24877
Summary: Baldur's Gate 1: Transparency rendering broken
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: devurandom at gmx.net
Created an attachment (id=31492)
--> (http://bugs.winehq.org/attachment.cgi?id=31492)
screenshot showing the transparent cursor problem
Things with transparency, like the mouse cursor in the menu, or the characters
over the landscape, are rendered badly:
* Mouse cursor: It is always surrounded by a black box, which is not redrawn
after moving the cursor away.
* Characters: Their background is replaced what seems to be parts of other
images/animations.
Additionally the game is very sluggish and slow, but that could be result of
the next thing:
This is accompanied by masses of this debug output on the console:
---
fixme:d3d_surface:surface_download_data Readback conversion not supported for
format WINED3DFMT_B5G6R5_UNORM.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software
blit
---
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