[Bug 24877] Baldur's Gate 1: Transparency rendering broken

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 26 04:50:29 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24877

--- Comment #8 from Dennis Schridde <devurandom at gmx.net> 2010-10-26 04:50:24 CDT ---
Created an attachment (id=31533)
 --> (http://bugs.winehq.org/attachment.cgi?id=31533)
dump of crashing non-interactive demo (does not happen with full version)

(In reply to comment #7)
> I will try this instead:
> http://www.fileplanet.com/13556/download/Baldur's-Gate-Non-Interactive-Demo

It shows the problems described above, but in addition crashes quickly after
the actual game starts, which keeps running with a black screen, but music /
sound continuing:

fixme:d3d_surface:surface_download_data Readback conversion not supported for
format WINED3DFMT_B5G6R5_UNORM.
fixme:d3d_surface:surface_download_data Readback conversion not supported for
format WINED3DFMT_B5G6R5_UNORM.
wine: Unhandled page fault on read access to 0x0000000e at address 0x41249b
(thread 0026), starting debugger...
fixme:d3d_surface:surface_download_data Readback conversion not supported for
format WINED3DFMT_B5G6R5_UNORM.
fixme:d3d_surface:surface_download_data Readback conversion not supported for
format WINED3DFMT_B5G6R5_UNO
[...debugger output...]
err:ntdll:RtlpWaitForCriticalSection section 0x7e70cdac
"/var/tmp/portage/app-emulation/wine-1.3.5/work/wine-1.3.5/dlls/ddraw/main.c:
ddraw_cs" wait timed out in thread 0026, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x4e38a0 "?" wait timed out in
thread 0009, blocked by 0026, retrying (60 sec)
Killed

The "Killed" is by me killing the black window that obstructs the screen.
This crash does *not* happen with the full version of BG1:TOSC v5512 that I
have installed.
This was with nouveau. Using nvidia drivers (260.something, s.a.) the demo
crashes right on startup as described earlier.

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