[Bug 24276] Max Payne 2 - early crash when running with mesa driver

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 5 08:29:42 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24276

--- Comment #3 from Henri Verbeet <hverbeet at gmail.com> 2010-09-05 08:29:42 CDT ---
(In reply to comment #0)
> So there is some sort of texture format (checking?) function in e2mfc that
> freaks out when mesa is used. I suspect that wine doesn't advertise certain
> texture formats (that are _always_ available on native Windows) when running on
> a mesa driver, or the mesa driver doesn't advertise them - no idea?
> 
> Any idea how to procede with the debugging? I still have to check the game on
> my r700 card, also with mesa drivers (no fglrx installed, does this even work
> with the latest xserver?)
> 
S3TC and floating point formats are typical suspects there, though floating
point textures shouldn't be a problem for d3d8. +d3d_caps may give some insight
in what formats the game queries for, as well as perhaps +d3d for possible
failing calls to IWineD3DDeviceImpl_CreateSurface() and similar functions. Most
of those should produce a WARN in the log when they fail.

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