[Bug 24096] 08/19/2010 Steam client update breaks many games

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 9 18:23:32 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24096

--- Comment #7 from byteframe <byteframe at gmail.com> 2010-09-09 18:23:31 CDT ---
I've tried what others have suggested in the other bug reports, that is, to
disable gameoverlayrenderer.dll in winecfg, and it indeed allows me return to
using the march=native CFLAG when compiling wine. As I understand, the Steam
update 'forced' the gameoverlay dll, even when 'steam community' is disabled.
Therefore users of older gcc (like myself) have problems. Also, I'm told the
overlay/community is working with newer gcc, so that's good.

So, 'most' of this report is a dupe of the others, but the wininet issue still
remains. I'm not entirely certain if it also came from the same bulk of changes
to steam, but I suspect so. To that end, I'll try a regression test. The forced
gameoverlay.dll is, naturally, the more substantial disruption for users.

Soon, I'll change the title of this report to be specific to the wininet issue.
If I should instead open a new bug report, please let me know. Thanks!

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