[Bug 22383] Dragon Age: Origins - massive flickering when StrictDrawOrdering is disabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Sep 11 14:42:36 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=22383
--- Comment #7 from Roderick Colenbrander <thunderbird2k at gmail.com> 2010-09-11 14:42:35 CDT ---
A potential fix for this could be to use GL sync objects and wait for them in
the other thread in case of multithreading. It should be a lot lighter compared
to a normal glFlush.
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