[Bug 23660] America's Army 3 needs d3dx9_36.dll.D3DXPreprocessShader

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 15 23:34:03 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23660

Austin English <austinenglish at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
             Blocks|24417                       |
         Resolution|                            |FIXED

--- Comment #3 from Austin English <austinenglish at gmail.com> 2010-09-15 23:34:03 CDT ---
Hm, yeah. No longer crashes on that, instead crashes without a backtrace.
Terminal output is short, though:
fixme:gameux:GameExplorerImpl_VerifyAccess stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x150dc0,0x150d30): stub
fixme:d3dcompiler:D3DCompile data 0x44ea000, data_size 528, filename (null),
defines 0x4454e20, include 0x2b7ed58, entrypoint "Main",
target "vs_3_0", sflags 0, eflags 0, shader 0x2b7ec58, error_messages 0x2b7ec78
stub!
fixme:faultrep:ReportFault 0x2b7e948 0x0 stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
err:seh:setup_exception_record stack overflow 1776 bytes in thread 0020 eip
7bc3b1c5 esp 04d30c40 stack 0x4d30000-0x4d31000-0x5030000

winetricks d3dx9_36 fixes it as well, but the new bug is in d3dcompiler (bug
24417).

Also removing dependency, didn't mean to set that when cloning this bug.

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