[Bug 24544] Settlers 7: incorrect water textures when shader quality is set to Medium or High
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Sep 27 15:00:29 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=24544
Wylda <wylda at volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Settlers 7: river or water |Settlers 7: incorrect water
|textures are displayed |textures when shader
|incorrectly |quality is set to Medium or
| |High
--- Comment #2 from Wylda <wylda at volny.cz> 2010-09-27 15:00:28 CDT ---
The problem can be worked around by setting shader quality to low. So:
* "Low shader quality" ~ displays the water normally
* "Medium shader quality" ~ static black and white lines (see attachment in
comment #2)
* "High shader quality" ~ moving black and white lines instead of displaying
the river texture
winetricks d3dx9 won't help.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list