[Bug 11354] Complex Shader Distance Error - EverQuest2.

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 28 16:50:06 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=11354

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |matteo.mystral at gmail.com

--- Comment #32 from Matteo Bruni <matteo.mystral at gmail.com> 2010-09-28 16:50:06 CDT ---
(In reply to comment #30)
> Well, it worked fine on an nvidia 7100 that was too slow to stand, so
> I popped in a gt 240.  Now it's fast enough to test, but with the
> patch, the mirrors are gone, but there are little black lines, or sometimes
> triangles, everywhere, along with black snow on the character.
> Tested with Extreme Performance but complex shader distance set to 100.

Are you sure that is caused by the patch? Do the black artifacts disappear by
reverting the patch?

If that is the case, is there anything interesting in the logs (maybe comparing
the output with and without the patch)?

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