[Bug 20296] League of Legends: crash after eula

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 9 20:44:42 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=20296

--- Comment #50 from Christoph Hohmann <reboot at gmx.ch> 2011-04-09 20:44:41 CDT ---
I tried the patch on the latest wine source from git and Debian unstable (32
bit). It seems to work fine. The dllhost.exe process was started and the
launcher did not crash. I could login and I could play the tutorial.

I noticed that the dllhost.exe process is not terminated when the
lol.laucnher.exe exits.

On Windows the dllhost.exe process is started by scvhost.exe and not a child
process of lol.launcher.exe. If you have multiple processes using a shared
instance of a surrogate it could be a problem if the surrogate is a child
process of one of the processes that uses it and is terminated when it's parent
 process exits.

I think it would be better to discuss the SSL problem you have on the AppDB
page.

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