[Bug 22059] when /dev/input/event* device is accessible, wine fails to consider calibration and correction factors of the linux joydev driver

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 10 11:18:43 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=22059

deepholecaver at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |deepholecaver at gmail.com

--- Comment #5 from deepholecaver at gmail.com 2011-04-10 11:18:42 CDT ---
Calibrate joysticks in Windows games? Seriously, what kind of a solution is
that?

It's not a solution, that's what.

Games generally don't do calibration because in Windows, as in linux, it is the
responsibility of the OS to do so. IL-2 certainly doesn't provide this
functionality which is currently what has me just a little pissed off right
now. 

evdev is a low level interface meant for use by Xorg, not a full featured
joystick driver. It does not provide the normal joystick functionality expected
of an OS, It just passes events!

So if the wine developers insist on using evdev instead of joydev, where are
users supposed to find the necessary functionality to calibrate joysticks? We
have nowhere to go. It is asinine that the developers should force this loss of
functionality on us when there is a perfectly good solution already implemented
in joydev.

If you all are so hot on migrating away from joydev, you should really consider
replacing the important functionality it provides. I am seriously disappointed
in the wine team's judgment on this issue. You took something that worked just
fine and broke it in the name of progress.

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