[Bug 26728] d3d_compiler/reflection test shows a ton of valgrind warnings

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 11 19:49:26 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26728

--- Comment #3 from Austin English <austinenglish at gmail.com> 2011-04-11 19:49:25 CDT ---
(In reply to comment #2)
> Created an attachment (id=34053)
 --> (http://bugs.winehq.org/attachment.cgi?id=34053) [details]
> Fix allocated size for members.
> 
> Could you please give the attached patch a try? Does it fix all issues?

Nearly, one left:
24 bytes in 1 blocks are definitely lost in loss record 166 of 623
   at 0x7BC4728D: notify_alloc (heap.c:254)
   by 0x7BC4BAB1: RtlAllocateHeap (heap.c:1702)
   by 0x479DA5C: d3dcompiler_parse_type (reflection.c:1238)
   by 0x479DD1C: get_reflection_type (reflection.c:1293)
   by 0x479E1BC: d3dcompiler_parse_variables (reflection.c:1353)
   by 0x479F177: d3dcompiler_parse_rdef (reflection.c:1522)
   by 0x479FE99: d3dcompiler_shader_reflection_init (reflection.c:1711)
   by 0x47A0688: D3DReflect (reflection.c:1840)
   by 0x476567C: test_reflection_constant_buffer (reflection.c:1233)
   by 0x4767CED: func_reflection (reflection.c:1515)
   by 0x4768957: run_test (test.h:556)
   by 0x4768D4A: main (test.h:624)

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