[Bug 22307] Depth of field blur effects lag behind animation in Dragon Age: Origins

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 12 07:08:40 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=22307

Dart <dart.v85 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |dart.v85 at gmail.com

--- Comment #12 from Dart <dart.v85 at gmail.com> 2011-04-12 07:08:39 CDT ---
(In reply to comment #11)
> Workaround: turn Frame Buffer Effects off.
> You can do this in the options menu 
> before you start, or via the line
> EnableFrameBufferEffects=1
> in ~/.wine/drive_c/users/$LOGNAME/My Documents/BioWare/Dragon
> Age/Settings/DragonAge.ini

The problem with turning frame buffer effects off is that all the lighting
effects and other goodies get turned off too which users with a good system may
not want.

The blur problem can simply be taken care of by disabling MRT. Make sure in
DragonAge.ini it looks like this---> DisableMRT=1

What is MRT?

Multiple Render Target (MRT) technology: MRTs allow for deferred shading, a
technique where the lighting of a scene can be done after rendering all of the
geometry, eliminating multiple passes through the scene. Photorealistic
lighting can be created while avoiding unnecessary processing time for pixels
that do not contribute to the visible portions of an image. 

This workaround worked for me perfectly and I got to keep other cool lighting
effects too :DD

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