[Bug 21076] Defense Grid: The Awakening does not draw the models properly
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Apr 18 19:46:40 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #29 from lubosz <lubosz at gmail.com> 2011-04-18 19:46:39 CDT ---
http://i.imgur.com/uTZ7E.jpg
Thanks to the HLSL code being "open source", and compiled at runtime, I was
able to track down the issue.
The problem seems to be the vertex shader for skinned objects, like towers,
mobs and platforms.
A quick fix could be made by replacing the Link to
LastStandLightingShader-V.hlsl with the LastStandLightingShader-V.hlsl. This is
for maximum graphics, you have to change the other shaders on low / medium.
The shaders are located in Shaders/Common. Caches don't need to be removed,
they rebuild when the application starts. The NSB dont seem to be used, I could
move them.
With this quick hack the color does not work though, I will try to figure it
out.
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