[Bug 26863] New: Portal 1/2 crashes when linked portal is in view with enabled GLSL [fglrx only].

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 20 10:34:38 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26863

           Summary: Portal 1/2 crashes when linked portal is in view with
                    enabled GLSL [fglrx only].
           Product: Wine
           Version: 1.3.18
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: NightNord at gmail.com


Well, that's an old bug, valid even for portal 1: when both portals are placed
and you are looking at one of them - game crashes. That's only about GLSL
enabled. With GLSL disabled, but with high shader settings portal 2 crashes
after few seconds of looking at portal. With lower (medium or low) settings it
works well.

No backtrace was ever produced by this bug - it just closes silently.
fglrx: 11.3, HD4500.

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