[Bug 26867] New: Portal 2 crashes when player's model is observed via portals with no GLSL on high settings
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Apr 20 15:08:13 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=26867
Summary: Portal 2 crashes when player's model is observed via
portals with no GLSL on high settings
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: NightNord at gmail.com
Created an attachment (id=34246)
--> (http://bugs.winehq.org/attachment.cgi?id=34246)
+d3d,+d3d_caps debug log, last 1000 lines
Checked on only loadable without GLSL level - first one. If you are staying out
of portals, they are rendered ok, but as soon as you move so that character
model is visible though the portal, game crashes.
Backtrace is not leading into fglrx driver, so nvidia testing would be nice.
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