[Bug 26882] Portal 2: black texture when opening portals with antialiasing enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 25 12:20:21 CDT 2011


blaise <mgavl69 at juno.com> changed:

           What    |Removed                     |Added
                 CC|                            |mgavl69 at juno.com

--- Comment #3 from blaise <mgavl69 at juno.com> 2011-04-25 12:20:20 CDT ---
(In reply to comment #0)
> Created an attachment (id=34275)
 --> (http://bugs.winehq.org/attachment.cgi?id=34275) [details]
> New portal expanding, antialiasing enabled
> Kubuntu 11.04 x86_64 running Wine 1.3.18 from wine ppa (plus winepulse
> patches). Portal 2 was downloaded via Steam and then patched with the fixed
> SKIDROW crack. Videocard is an Nvidia GeForce 580 running the proprietary
> 270.41.06 driver from natty restricted.
> When creating a new portal, a completely black form of a portal is allocated on
> the target surface. In the middle of this, the actual portal opening animation
> starts, which will expand and and eventually fill the allocated black space.
> This only happens with antialiasing enabled. With it disabled, there is a form
> of warping effect which doesn't seem to work alongside antialiasing.
> In the terminal, one line is constantly spammed;
>   err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
> (0x502) from glBlitFramebuffer() @ surface.c / 3460
> (Not attaching a log with thousands of those identical lines.)
> See attached screenshots.

Is this when antialiasing is set inside of Portal2 or from nvidia-settings or
both? If I set MSAA in nvidia-settings and inside of Portal2 - I get the black
rendering. But when I disable antialiasing just inside Portal2 everything
renders fine and antialiased. This happens with Source games for me always.
Nvidia-settings is set to override application,btw. 

GeForce GT220 1024 MB Ram / 270.41.06 driver

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