[Bug 26867] Portal 2 crashes when player's model is observed via portals with no GLSL on high shader settings
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 26 16:53:22 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=26867
Stefan Dösinger <stefandoesinger at gmx.at> changed:
What |Removed |Added
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CC| |stefandoesinger at gmx.at
--- Comment #6 from Stefan Dösinger <stefandoesinger at gmx.at> 2011-04-26 16:53:21 CDT ---
On non-nvidia hardware ARB shaders support only shader model 2.0, not 3.0. I
guess the game tries to create a SM 3.0 shader, which fails, the game doesn't
check the result and later tries to set a broken shader.
I think this bug is invalid and should be closed as such. Use GLSL.
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