[Bug 10633] Per Pixel Lightning is drawn wrong

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 27 05:53:00 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=10633

Rico <kgbricola at web.de> changed:

           What    |Removed                     |Added
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  Attachment #27315|0                           |1
        is obsolete|                            |

--- Comment #12 from Rico <kgbricola at web.de> 2011-04-27 05:52:54 CDT ---
Created an attachment (id=34371)
 --> (http://bugs.winehq.org/attachment.cgi?id=34371)
screentshot after commit "d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS."

The commit 96b758f7b37033bf382ce40dd3310965d3ac3f76 changed the behaviour and
removed the shadows on the wall, but it disabled the previous working depth
testing completely for the model in the middle (see screen shot). So the patch
might give a hint where the problem is.

96b758f7b37033bf382ce40dd3310965d3ac3f76 is the first bad commit
commit 96b758f7b37033bf382ce40dd3310965d3ac3f76
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Apr 21 22:36:11 2011 +0200

    d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.

    ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
    wined3d implements both independently which will cause trouble if we
    want to set the depthbias value depending on the depth stencil format.

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