[Bug 27967] Sacred Underworld 2.28 with graphical issues

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 3 11:35:40 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27967

GyB <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |gyebro69 at gmail.com

--- Comment #2 from GyB <gyebro69 at gmail.com> 2011-08-03 11:35:37 CDT ---
I can reproduce the reported issues in Sacred Gold v2.28:

1) the mouse pointer is invisible mid-game (but visible in the menus)
2) the map is not drawn
3) certain parts of the user interface are missing/invisible
4) certain objects are drawn only when you pass them by

Those features worked in Wine-1.3.23 but not in 1.3.24:

5e97e2295190b7e8714fefdb2e0bdb76a2af5e72 is the first bad commit
commit 5e97e2295190b7e8714fefdb2e0bdb76a2af5e72
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Jun 27 17:52:39 2011 +0200

    wined3d: Separate stream sources and vertex declaration.

    Changing the stream sources does not require a reapplication of the
    vertex declaration. Even setting a NULL vertex buffer doesn't make
    attributes disappear - it just causes a segfault on Windows.

:040000 040000 f4905f89eb1bbe5600525474968adac5567b952a
368cd086c3d250964a48cce0a8e1a62d3dd2ee6a M    dlls

Currently there are no other bug reports with this commit.

Most of the problems can be reproduced with the demo, too (except for the mouse
pointer which is showing up correctly in the demo):
http://www.fileplanet.com/137063/130000/fileinfo/Sacred-Demo-%5BEnglish%5D

wine-1.3.25-350-g380abde
Fedora 15
Nvidia GeForce 250 / driver 275.21

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