[Bug 27534] Call of Duty 4 MW: Graphical glitches when shooting
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Aug 5 02:46:43 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27534
--- Comment #32 from Wylda <wylda at volny.cz> 2011-08-05 02:46:39 CDT ---
>
> Created an attachment (id=35807)
--> (http://bugs.winehq.org/attachment.cgi?id=35807) [details]
I took clean wine-1.3.25-451-g3353261 tree and applied this patch, then set
"StrictDrawOrdering"="enabled". This did NOT fixed the issue.
During that the wine console says all the time:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
Then i tried to run the same wine environment through schedtool, ie:
schedtool -a 0x1 -e /build/wine-git_build/wine iw3sp.exe
and this fixed the problem, but console output is totally different saying all
the time:
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ drawprim.c / 46
Dunno if it could take different code path or whether one core vs eight make
some timing difference.
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