[Bug 27996] New: Flickering grass, magic and flickering trees
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 6 07:03:35 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27996
Summary: Flickering grass, magic and flickering trees
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs at winehq.org
ReportedBy: zoroaster at inode.at
CC: wine-bugs at winehq.org
I have tested Oblivion 1.2.0416 with many different graphic settings with Wine
1.3.1, 1.3.9, 1.3.22, 1.3.23 and 1.3.24 (it seems Oblivion does not run with
Wine 1.3.25).
The following problem exists in all tested versions:
1. There its some sort of grass that is only temporary visible, it flickers
(also if you stand still in some positions).
2. If you are using magic there are also graphical "grass" artifacts visible at
the target (especially if the spell duration is more than 1 second).
3. If you turn on distant trees this flickering phenomena is also visible with
temporary visible trees everywhere in medium to near distance.
I am no expert but it seems there are some problems with unclean graphic
buffers. Some graphic is applied where it does not belong to and this also
seems to have high impact on performance. On my new AMD Radeon HD 6750M 1024 MB
graphics board I have at least about 40 FPS with really everything turned on,
as long as I'm not in exterior cells with grass or trees. But in that case I
get only 10 FPS and graphical errors as described above
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