[Bug 27996] New: Flickering grass, magic and flickering trees

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 6 07:03:35 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27996

           Summary: Flickering grass, magic and flickering trees
           Product: Wine
           Version: unspecified
          Platform: x86
        OS/Version: Mac OS X 10.6
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3dx9
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: zoroaster at inode.at
                CC: wine-bugs at winehq.org


I have tested Oblivion 1.2.0416 with many different graphic settings with Wine
1.3.1, 1.3.9, 1.3.22, 1.3.23 and 1.3.24 (it seems Oblivion does not run with
Wine 1.3.25).

The following problem exists in all tested versions:

1. There its some sort of grass that is only temporary visible, it flickers
(also if you stand still in some positions).

2. If you are using magic there are also graphical "grass" artifacts visible at
the target (especially if the spell duration is more than 1 second).

3. If you turn on distant trees this flickering phenomena is also visible with
temporary visible trees everywhere in medium to near distance.

I am no expert but it seems there are some problems with unclean graphic
buffers. Some graphic is applied where it does not belong to and this also
seems to have high impact on performance. On my new AMD Radeon HD 6750M 1024 MB
graphics board I have at least about 40 FPS with really everything turned on,
as long as I'm not in exterior cells with grass or trees. But in that case I
get only 10 FPS and graphical errors as described above

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