[Bug 27534] Call of Duty 4 MW: Graphical glitches when shooting
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Aug 7 16:35:35 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27534
Stefan Dösinger <stefandoesinger at gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #35807|0 |1
is obsolete| |
Status|NEW |ASSIGNED
AssignedTo|wine-bugs at winehq.org |stefandoesinger at gmx.at
--- Comment #38 from Stefan Dösinger <stefandoesinger at gmx.at> 2011-08-07 16:35:34 CDT ---
Created an attachment (id=35869)
--> (http://bugs.winehq.org/attachment.cgi?id=35869)
wined3d: call glFinish around buffer maps / unmaps
This is a slightly modified version of attachment 35807, it takes the idea to
an extreme and synchronizes around every buffer map/unmap operation. The issues
disappear for me, can you verify this?
This debug hack by itself doesn't give too much information, it mostly just
says "yeah, if you force a sync everywhere things work". I'll dig into the
details to see where the exact issues are. I suspect that we are fighting two
separate issues here, e.g. one being incorrect synchronization by the driver
and the other missing re-binds of the buffer in other contexts by us. Or
something like that.
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