[Bug 28041] New: Galactic Civilisation II: Graphical glitches: some polygons of ships seem to have wrong coordinates

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Aug 9 15:32:23 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28041

           Summary: Galactic Civilisation II: Graphical glitches: some
                    polygons of ships seem to have wrong coordinates
           Product: Wine
           Version: 1.3.26
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: trivial
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: patrick at bb-goettingen.de


Created an attachment (id=35902)
 --> (http://bugs.winehq.org/attachment.cgi?id=35902)
Screenshot of a ship with cyan polygons sticking out

Ships and starbases are not rendered correctly. It looks like either some
polygons have wrong coordinates as they stick out or those polygons that leave
the 3D-objects are supposed to be transparent (maybe something like a light
effect that is not implemented yet?). See the example screenshots attached
below - the cyan polygons that stick out of the ship are not supposed to be
like that.

I encountered that with every wine version I tried (that would be almost any
since about 1.3.15) using closed source nvidia-drivers v. 270.41.19 on an
nVidia Geforce GTS 250 card. This happenes to any galciv2 version I tried as
well. (Dark Avatar - v. 1.5, Twilight of the Arnor / Ultimate Edition -
v.1.97).

Reproduce: Start a new game and zoom in to a ship or starbase or go to the
shipyard and attach some random items to a ship.

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