[Bug 28066] New: Sound stops after some time (restarting sound in game usually possible)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 12 14:31:47 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28066

           Summary: Sound stops after some time (restarting sound in game
                    usually possible)
           Product: Wine
           Version: 1.3.26
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: pitlicek at gmail.com


In many games (SC2, Source engine games, Oblivion), the sound stops working
after while (completely random, sometimes couple of minutes, sometimes above
hour). It is usually possible to restart  the sound in game (going to options
menu in SC2, snd_restart in source engine console, starting new game in
Oblivion) but it's pretty annoying, if you have to do it every couple of
minutes.

I started observing this bug long time ago (probably about a year ago, nut
sure), so it's not result of current sound engine rewrite (and it doesn't fixed
this).

Currently using Ubuntu 10.04 64bit, PulseAudio.

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