[Bug 28084] Jedi Knight: Dark Forces II segfaults when Display Hardware Acceleration is enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 14 12:31:53 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28084

--- Comment #2 from GyB <gyebro69 at gmail.com> 2011-08-14 12:31:52 CDT ---
Created an attachment (id=35959)
 --> (http://bugs.winehq.org/attachment.cgi?id=35959)
terminal output with debugging symbols

I can reproduce the problem with the demo on my system: the game crashes when a
new game is starting if hw. acceleration is used.
Here I'm attaching a new log containing debug symbols.

Wine-1.3.18 is the first version which exhibits the problem. The result of the
regression test:

99bfd817141ca32f9c50e539aa4d0dcbfded24b7 is the first bad commit
commit 99bfd817141ca32f9c50e539aa4d0dcbfded24b7
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Apr 5 19:01:30 2011 +0200

    wined3d: Allow depth and stencil clears on surfaces other than the current
depth / stencil buffer.

:040000 040000 a1e1740244f75e7f1699cee54d69568a8cd147ec
d4679a1a650275cb7612d8f4ee48c72a1e0557a4 M    dlls

There are currently no other opened bug reports mentioning that commit.

Demo download link:
http://www.gamefront.com/files/3058720/Star-Wars-Jedi-Knight-Dark-Forces-II-Demo/

Fedora 15 x86
Nvidia GeForce 250 / driver 280.13

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