[Bug 28078] 1914 Shells of Fury: text rendering issue

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 17 09:55:32 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28078

--- Comment #11 from Stefan Dösinger <stefandoesinger at gmx.at> 2011-08-17 09:55:32 CDT ---
(In reply to comment #10)
> Using VBOs or not shouldn't make a difference. Without VBOs you're supposed to
> go to the immediate mode path and do the same fixup there.
Note the hardcoded "3" in the glVertexPointer command in load_vertex_data,
state.c in the case where we're not using a VBO. This is an ancient hack. The
short-term fix would be to fall back to drawStridedSlow, for which I'll write a
patch later today to see if my suspicion is correct.

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