[Bug 22434] Hype - The Time Quest crashes when the game should come up (looks like null pointer dereference to me)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 17 15:32:02 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=22434

--- Comment #21 from Stefan Dösinger <stefandoesinger at gmx.at> 2011-08-17 15:32:00 CDT ---
I ran some (long) overdue tests on Windows 7, Nvidia 9600, and they show that
the patch that broke this game is essentially correct. D24S8 is reported as
zBitDepth 32, StencilBitDepth 8. The Z bitmask has 24 bits set, the stencil
bitmasks 8. D24X8(WINED3DFMT_R24_UNORM_X8_TYPELESS in wined3d) is reported as
zBitDepth 32, the Z bitmask has 24 bits set, the stencil mask 0.

However, this card also enumerates a format I'd call WINED3DFMT_D24_UNORM in
wined3d-speak. This format should make the game happy. Supporting a format like
that is no problem, opengl will probably just use the normal 24 bit stencil
with 8 bit padding format.

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