[Bug 22434] Hype - The Time Quest crashes when the game should come up (looks like null pointer dereference to me)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 18 02:56:42 CDT 2011


Cesko Voeten <cvoeten at gmail.com> changed:

           What    |Removed                     |Added
  Attachment #27475|0                           |1
        is obsolete|                            |
  Attachment #27513|0                           |1
        is obsolete|                            |

--- Comment #25 from Cesko Voeten <cvoeten at gmail.com> 2011-08-18 02:56:40 CDT ---
Created an attachment (id=36032)
 --> (http://bugs.winehq.org/attachment.cgi?id=36032)
new backtrace

Hi Stefan,

We've (or rather: you've, because I haven't really done anything :P) made
excellent progress! With your patch on top of wine-1.3.26 (which is latest git)
and when installed with native WinXP 32-bit advpack.dll with windows version
set to 98, the game launches! Well, almost. It gets up to the main UbiSoft
loading screen (which is a darn lot further than it used to get :-D) and then
crashes. This MAY be the second regression Wylda found in comment #6, but since
that commit is no longer (easily (for a layman such as myself)) revertible, I
could not check that.

I've attached the backtrace produced now. (There is a lot of terminal output
generated above the backtrace but that's mostly a few hundred lines of whining
about quartz, which is used to play the intro movie (which works, BTW). I've
omitted that.)
I noticed the debugging information provided isn't all that useful (or is it
and am I just ignorant?). If you need me to recompile Wine at a lower
optimization level I'll be happy to oblige. FYI, my current CFLAGS are
"-march=native -O2 -combine -fno-omit-frame-pointer -gdwarf-2 -mfpmath=sse
-floop-interchange -floop-strip-mine -floop-block" which may be a bit

Thanks so much for your great work!

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