[Bug 22434] Hype - The Time Quest crashes when the game should come up (looks like null pointer dereference to me)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 18 04:55:18 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=22434

Cesko Voeten <cvoeten at gmail.com> changed:

           What    |Removed                     |Added
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  Attachment #36032|0                           |1
        is obsolete|                            |

--- Comment #27 from Cesko Voeten <cvoeten at gmail.com> 2011-08-18 04:55:17 CDT ---
Created an attachment (id=36035)
 --> (http://bugs.winehq.org/attachment.cgi?id=36035)
new new backtrace

I've now recompiled with CFLAGS="-O2 -gdwarf-2 -fno-omit-frame-pointer" and
FEATURES=nostrip and the backtrace is much more informative.
Regarding Portage stripping binaries: I usually have FEATURES=splitdebug set,
which tells Portage to install unstripped binaries to /usr/lib/debug, then to
strip the binaries and insert some ELF mumbo-jumbo into the stripped binary's
header which tells GDB where to find its debugging symbols. Can Wine follow
that too or should I set FEATURES=nostrip in Wine's Portage environment file?

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