[Bug 24916] Soulbringer: crash in D3D Hardware mode

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 20 02:09:54 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=24916

--- Comment #4 from Emanuele <emanuele.emalele at gmail.com> 2011-08-20 02:09:54 CDT ---
(In reply to comment #3)
> The same problem here with Wine-1.3.23: the game can only be started when
> software renderer is selected.
> When either DirectDraw6 or D3D7 is selected from the launcher the game crashes
> after the intro video.
> 
> I have only native msvcrt and msvcp60 installed (but not dcom98).
> No demo available.
> 
> Fedora 15
> Nvidia GeForce 250 / driver 275.09.07

Hi,

this bug, for me, it's solved with ATI Gallium driver: now it's possible to
play the Windows game in Linux with full D3D7 HW support... and Windows cannot
even starts it... oh my °_°'

I posted also a new comment in the APPDB section.

Could you try with nouveau driver which if I'm not wrong it's the nvidia
Gallium dedicated project?

Good luck!

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.


More information about the wine-bugs mailing list