[Bug 28212] New: [regression] sound stops for Crimsonland
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Aug 28 06:46:18 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=28212
Summary: [regression] sound stops for Crimsonland
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs at winehq.org
ReportedBy: naylor.b.david at gmail.com
Created an attachment (id=36130)
--> (http://bugs.winehq.org/attachment.cgi?id=36130)
"+tid,+dsound,+winmm,+mmdevapi,+oss,+alsa,+coreaudio"
After upgrading from 1.3.24 sound stops working for Crimsonland. All version
from 1.3.25 to 1.3.27 do not have working sound.
I tried changing "Hardware acceleration" between Full and Emulated without
affect. The "Test Sound" button does produce sound and both UT3 and CivV have
working sound (all games installed in their own prefixes).
# cat /dev/sndstat
FreeBSD Audio Driver (newpcm: 64bit 2009061500/amd64)
Installed devices:
pcm0: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play)
pcm1: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play)
pcm2: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play)
pcm3: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play)
pcm4: <HDA Realtek ALC892 PCM #0 Analog> (play/rec) default
pcm5: <HDA Realtek ALC892 PCM #1 Analog> (play/rec)
pcm6: <HDA Realtek ALC892 PCM #2 Digital> (play)
pcm7: <HDA Realtek ALC892 PCM #3 Digital> (play)
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