[Bug 28212] New: [regression] sound stops for Crimsonland

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 28 06:46:18 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28212

           Summary: [regression] sound stops for Crimsonland
           Product: Wine
           Version: 1.3.27
          Platform: x86
        OS/Version: FreeBSD
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dsound
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: naylor.b.david at gmail.com


Created an attachment (id=36130)
 --> (http://bugs.winehq.org/attachment.cgi?id=36130)
"+tid,+dsound,+winmm,+mmdevapi,+oss,+alsa,+coreaudio"

After upgrading from 1.3.24 sound stops working for Crimsonland.  All version
from 1.3.25 to 1.3.27 do not have working sound.  

I tried changing "Hardware acceleration" between Full and Emulated without
affect.  The "Test Sound" button does produce sound and both UT3 and CivV have
working sound (all games installed in their own prefixes).  

# cat /dev/sndstat
FreeBSD Audio Driver (newpcm: 64bit 2009061500/amd64)
Installed devices:
pcm0: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play)
pcm1: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play)
pcm2: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play)
pcm3: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play)
pcm4: <HDA Realtek ALC892 PCM #0 Analog> (play/rec) default
pcm5: <HDA Realtek ALC892 PCM #1 Analog> (play/rec)
pcm6: <HDA Realtek ALC892 PCM #2 Digital> (play)
pcm7: <HDA Realtek ALC892 PCM #3 Digital> (play)

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